I have something interesting you might want to read?

I have something interesting you might want to read. You'll have to come over to my place in order to read it though! 

I received the 24th issue of EON magazine earlier in the week.

Eon_024_cover_small

It's a great cover isn't it!

I'm loving the new design, which was first seen in the previous issue (#23), not that I didn't like the previous layout. It's just good to have a shake up every now and then, keep things fresh.

The main article is about the ships crew. Discussing the idea of having a crew in your capsuleer piloted ships. Ideas for implementing it and reasons why it hasn't yet been added to the game. It's also got the crew guidelines originally shown by CCP at FanFest.

Instead of having there portrait listed at the start of the magazine, the writers are presented with their full Incarna bodies which makes a nice change.

There is a Profile on Red vs Blue which I was happy  to see, I looked into them a long time ago and occasionally read up about what's been happening. The continuous war between the two corporations intrigues me, much as Faction Warfare did before it was long forgotten by CCP. I am planning on throwing a fresh PvP alt in there at some point.

Fellow corpie Kirith Kodachi talks about wormhole ships in this issues Test Flight.

Our friendly roleplayer Angus McDecoy has a piece on the Guristas.

Some other interesting bits that I haven't read yet but have grabbed my attention include: 0.0 report covering the destruction of the NC and the fights that led up to it. CCP Sreegs and CCP Explorer get a going over. Chronicles, as to be expected. A piece on Tony Gonzales. A review of the Apocrypha expansion. A bit about the CSM. A Recruiting article. A knowledge base about wormholes.

Then, to top off the fantastic issue. When you close the magazine you get to see the new, stunning, Project Halibut advert on the back cover.

Some info from EON about issue #24:

CREW CONTROL
Ship crews have long been on the wish-list for players and developers
alike, yet it has taken CCP years just to release the numbers. We look
at how ideas for ship crews have been put forward, ask what the issues
have been that have stopped crews being a feature of EVE's combat
mechanic and ponder how, if ever, New Eden's silent NPC majority might
have a say as to how battles are played out in the future.

BACK THROUGH THE WORMHOLE
We go back to the dark days of bank bail-outs to see how impending
financial armageddon urged CCP to take a fearless attitude to EVE
expansions. The result was fan-favourite Apocrypha, the expansion that
opened EVE to wormholes, the persistent mystery and threat of the
Sleepers, and the future promise of Tech-III ships.

BEYOND THE BEYOND
Continuing the wormhole theme this issue, Lex Starwalker brings us a
guide to living in w-space, we have the second instalment of Pottsey's
exhaustive compendium of Sleeper theories and in our regular Tesflight
round-up, Kirith Kodachi gathers together some of New Eden's most
successful wormholers, who reveal the ships and fittings they wouldn't
leave home without.

THE WRITE STUFF
With a third EVE novel being readied for the autumn, we tackle
author Tony Gonzales to talk about his career as an EVE fan and a CCP
Developer. We ask how The Empyrean Age came about and how Templar One
will hopefully lead us into a universe where EVE capsuleer and DUST
mercenary must share the spoils of war.

PLUS
* All you need to know about the Guristas
* In Crowd with CCP Sreegs and CCP Explorer
* Profiles of Red vs Blue, Phoenix Propulsion Labs and Masuat'aa Matari
* The rise and fall of Dusk and Dawn
* How to get your mates playing and loving EVE
* CSM6 - the first weeks in office
* The 0.0 Report…and all the latest news and events

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