Rifter Fits

Still blurry eyed due to lack of sleep, I decide to forgo a roam for the evening and instead choose to fit a number of Rifters. The first thing I need to do is work out a selection of fits; shield tank, passive armour tank and active armour tank. Once these have been established I can later play with electronic warfare versions if possible and possibly an all out speed tank fit.

2011

I start with the obvious. An afterburner shield tank fit for high damage. Being afterburner fit this ship wont be able to catch the fast targets that are already out of reach but if you manage to get close enough to scram them you should make them explode pretty quickly. If a microwarpdrive opponent is able to successfully kite you and you're unable to reduce range to them, you're pretty much stuck.

[Rifter, AB Shield]

Gyrostabilizer II
Overdrive Injector System II
Damage Control II

Medium Shield Extender II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Auto Targeting System I

Small Ancillary Current Router I
Small Projectile Burst Aerator I
Small Projectile Metastasis Adjuster I

Next is a microwarpdrive version of the shield tank. The autocannons have to be significantly reduced in order to make room for the microwarpdrive's CPU need. This also means that we can remove the Ancillary Current Router rig as the smaller guns use less powergrid. The problem with a microwarpdrive on a ship that isn't designed for it is that your signature radius will sky rocket making you much easier to hit. This fit does make it easier to close the gap on a microwarpdrive fit opponent though.

[Rifter, MWD Shield]

Damage Control II
Gyrostabilizer II
Overdrive Injector System II

Catalyzed Cold-Gas I Arcjet Thrusters
Medium Shield Extender II
J5b Phased Prototype Warp Scrambler I

125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Auto Targeting System I

Small Projectile Collision Accelerator I
Small Core Defence Field Extender I
Small Core Defence Field Extender I

2011

The next fit I attempted was a passive armour tank. This doesn't really do the Rifter justice as it severely reduces the overall speed of the ship and turns it into something a Punisher would be far better at. Although saying that, we could all use a bait Rifter and this one would stand a better chance of surviving until support rolled in. It's a shame most people consider all Rifters a bait Rifter because you wont be able to catch anybody that doesn't want to be caught in this fit. I don't see any need to create a microwarpdrive version of this as it's overall speed would be too slow to catch anything, which is the the main point of fitting a microwarpdrive.

[Rifter, Passive Armour]

400mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I
Adaptive Nano Plating II

Fleeting Propulsion Inhibitor I
1MN Afterburner II
Warp Scrambler II

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

2011

Next up is the type of fit I had great success with in the EON Frigate Tournament. Active Armour tank. The problem with the fits I used for the tournament is that they aren't particularly relevant for attempting to catch and hold a target as the tournament rules stated that your opponent wasn't allowed to warp off. Out in low-sec it's completely different, your main objective is to try and snare your victim. Hopefully one that you think you have a chance of killing before they kill you.

Starting basic, the following puts out a fair amount of damage if you get up close and personal, the T2 repairer wont be able to sustain a whole lot of up-close and personal damage itself but the cap booster will keep it active throughout the fight. Unlike the passive armour tank, you have to sacrifice an electronic warfare module to the cap booster and that cap booster is a must.

[Rifter, AB Light Active Armour]

Small Armor Repairer II
Gyrostabilizer II
Damage Control II

Small Capacitor Booster II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II

Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Small Projectile Burst Aerator I

The next step up in the active armour stakes is basically the same except to replace the damage control with a second armour repairer. It seems obvious to have the second repairer in place of the damage control doesn't it? Try flying it into a fight though. It requires a lot of attention to keep the 2 armour repairers running by making sure you inject cap at the correct time AND doing the important job of flying the ship kamikaze style at the opponent!

[Rifter, AB Active Armour]

Small Armor Repairer II
Gyrostabilizer II
Small Armor Repairer II

Small Capacitor Booster II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II

Small Auxiliary Nano Pump I
Small Projectile Burst Aerator I
Small Nanobot Accelerator I

You could fit a microwarpdrive to the dual repairer but you will not be able to use the microwarpdrive and the repairers at the same time. The idea behind it is that you snare your victim using the microwarpdrive and once you have them, turn it off and you'll be able to repair your ship. In practise, this means that the enemy ship will start to pull away from you as you have no afterburner. So the juggling act of keeping 2 repairers running by injecting cap at the right time and actively piloting the ship at the enemy now includes constantly turning off your repairers so that you can catch back up with the opponent. Failure awaits those who fly with this fit! Well. Failure probably comes with all of my fits listed here.

[Rifter, MWD Active Armour]

Small Armor Repairer II
Gyrostabilizer II
Small Armor Repairer II

Small Capacitor Booster II
Catalyzed Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II

Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Small Nanobot Accelerator I

2011

The problem with the active armour tank fits is that you don't have much leeway in regards to hit points. The very moment you cannot keep up the amount of repairing needed, you will lose your structure extremely quickly. So I'll finish with a dual repairer version that includes some passive tank and hopefully allow for a fair amount of user distraction. I'll say that this fit, like some of the others, is a bad idea. The fact that you have to fit 2 rigs that do nothing but increase powergrid tells me this is a bad fit. Add that you are trying to do multiple things by passive AND active armour tanking, also notes this fit as a bad idea. Regardless, I will be flying this fit on my next Rifter.

[Rifter, AB ActivePassive Armour]

Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Small Capacitor Booster II
1MN Afterburner II
Warp Scrambler II

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Semiconductor Memory Cell I

2011

Comments

Those are some very out of the box type Rifter fits, couple of questions.Why no web on the single rep Rifter fit? Why auto targeting systems? I think on some of your fits you will have trouble dictating range against some frigates that you should usually be able too, and this could cause you trouble.

You have a serious love of cap boosters!I've flown a lot of fits and what is great about it is how many ways it can be fit.In the end my favorite is:200s + nos or rocketAB, web, scram or disruptDCU, 200 plate, repper

@Korg Tronix Yeah, there are some definitely out of the box fits. Your right about the single rep Rifter. I used to fly a variant of it without the cap booster and it included a webifier. The only problem was that the armour repairer couldn't run continuously due to cap which negates the use of fitting the repairer. If I want to web, I'd use a passive armour tank.You're right about dictating range too. If they are orbiting me at 20km there usually isn't much I can do unless I can snag them with the scrambler. Getting them up as close as possible is what's needed, then it's a matter of my guns eating through their hp before their guns eats through mine.

@Rhavas Yeah, there does seem to be a large use of cap boosters but that's because I created more active armour fits than the others and active armour fits require a cap booster for it to work properly.I have used your fit before but it didn't fair so well due to being active and passive tanked at the same time but that was against opponents who were superior in skill to me. In fact it was my go-to fit before I kept getting beat with it.

I have an armor rifter fit that's got a small t2 neut and a tracking disuptor, that is marvelous against any energy-based weapons frig, even faction and t2. Once that sucker is scrammed, neuted and tracking disrupted, it's a dead frig. Stole this from the pilot Galdornae, who has a ton of kills in his, for example, this: http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=220717

Thanks for the suggestion @Kuan. I've flown with a neutraliser a few times and it's great if you go up against somebody who is active tanking or using a MWD, if you can catch them. I recently started to favour more DPS, see how it fairs. One thing that I've not used much though is additional ewar such as the tracking disruptor. I plan to start using them on occasion.

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